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Community garden mobile app and responsive website

Project overview

The product

The Carrotville Community garden is a fictional membership-based community garden. Members work shifts in the garden and share its harvest. The garden needs a tool to help members manage their shifts. Primary target users are locals who want to learn to grow food and get better access to fresh produce.

Project duration

September 2023 to November 2023

The problem

Many people lack access to affordable, fresh produce. The community garden provides fruits and vegetables to members in exchange for time worked in the garden, but does not have an easy way for members to track gardening shifts.

The goal

Design an app that will allow members of the community garden to manage their shifts and produce boxes. Design a companion website that raises awareness about the garden to gain donations and new members.

My role

UX designer leading the app and responsive website design from conception to delivery

Responsibilities

Conducting interviews, paper and digital wireframing, low and high-fidelity prototyping, conducting usability studies, accounting for accessibility, iterating on designs, determining information architecture, and responsive design.

User research

I conducted user interviews, which I then turned into empathy maps to better understand the target user and their needs. I discovered that many target users have trouble finding affordable fresh ingredients in their area. Additionally, many would like to learn more about growing food and eating a healthy diet.  The feedback received through research indicated that users would be open to participating in a community garden if it were easy to sign up and track their duties.. 

Persona 1: Simone

Problem Statement

Simone is a working parent who needs a way to access affordable organic produce

because fresh produce options in her neighborhood are limited and expensive.

Persona 1: George

Problem Statement

George is a retiree who needs a way to stay active and learn about nutritious food because he wants to stay healthy as he ages.

Competitive audit

An audit of a few other community garden websites provided direction on gaps and opportunities to address with the app. 

Digital wireframes 

After ideating and drafting some paper wireframes, I created the initial designs for the community garden app. These designs focused on guiding the user through the process of signing up for a garden work shift. 

Home screen acts as dashboard for at-a-glance information on status and upcoming events.

Call to action lets users know what to do next.

Easy access to app features from global navigation

Low-fidelity prototype

To prepare for usability testing, I created a low-fidelity prototype that connected the user flow of signing up for a gardening shift.

Usability study

Parameters

​

Study type

Moderated

 

Location

United States

 

Participants

5

 

Length

10-15 minutes

Findings

​

Profile

Some people had difficulty locating their profile.

 

Cancel shifts

People would like the ability to cancel a shift after they’ve signed up.

 

Reference info

People would like to be able to access information about the how the garden program works from within the app.

​

Mockups

Based on the insights from the usability studies, I applied design changes like making the profile icon clearer and adding an “About” section to the global navigation, where users can view information about the garden program.

Before usability study

After usability study

Additional design changes included adding an option to cancel a shift from the “My Shifts” screen.

Before usability study

After usability study

Device-LofI-My shifts.png
Device_My shifts.png
Device-Schedule.png
Device-Schedule – time selected-portrait.png
Device_My shifts.png

High-fidelity prototype

The high-fidelity prototype followed the same user flow as the low-fidelity prototype, with the addition of screens to related to cancelling a shift.

Community Garden HiFi Prototype.png

Accessibility considerations

Clear labels for interactive elements that can be read by screen readers

Adherence to WCAG guidelines for color contrast to ensure text and elements are visible

Sitemap

With the app designs completed, I started work on designing the responsive website. I used the sitemap to guide the organizational structure of each screen’s design to ensure a cohesive and consistent experience across devices.

sitemap2.png

Responsive designs

The designs for screen size variation included mobile, tablet, and desktop. I optimized the designs to fit specific user needs of each device and screen size.

Desktop

Desktop Home.png

Tablet

Tablet Home.png

Mobile

Home.png

Takeaways

Impact

Users shared that the app made belonging to a community garden seem easy and manageable.

What I learned

I learned that although though a problem may be widespread, focusing on a specific group of users and their needs helped me come up with a localized solution that can have a big impact. 

Next steps

Conduct research on how successful the app is in getting members to sign up for gardening shifts.

Conduct research on how successful the website is in recruiting new members.

Add news and stories about progress and events in the garden to illustrate the garden’s impact.

©2019-2025 by Kristin Robinett.

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